Hi guys
I posted this in the graphic section and nobody answered me. This board is very active and im sure the great minds here can help me.
If you have a track thats not in a loop, like a rally course. Do you just lay out your graphics as you would like it in the editor? i mean the entire track just as you see it? I dont want an infinite background type thing. as the different sections are going to be unique. Is there a smart way of doing this?
If it is not infinite and you want to author yourself a particular looking track, yes, this is definitely the best way. Unity’s editor is awesome and powerful and super-extensible, and when you’re properly set up, you can instantly test parts of your level while you’re editing it.
You also can write scripts with gizmos and even custom editor scripts to help you lay it out and see it in more meaningful ways.
When you actually play it you can move the camera along with the player, or else keep the player still and scroll the road chunks past. Obviously whether you use physics or not makes a difference there.
EDIT: I didn’t even notice it was my favorite Unity experimenter Epoch! Awesome…
1 Like
You can put some empty GameObjects along the track as markers, then if you want to zoom there, click the marker object in the Hierarchy and press F. Saves a lot of panning and zooming.
2 Likes