Hi, I’ve been trying to learn and understand looking at closest tag in C#.
Would like some pointers to point me in the right direction
using UnityEngine;
using System.Collections;
public class NetworkEnemeyFighter : MonoBehaviour {
Vector3 position;
Quaternion rotation;
public float speed = 20f; //speed
public float LookAtSpeed = 20f; // the speed of the ship turns.
public float smoothing = 10f;
public float HealthAIFighter = 50f; //Health to send over network
public GameObject Users; // used to search for gmae object with tagg Users
public float Distance; //using this to diterman distance of closest user some how....
// AI SCRIPT TO CONTROLL BEHAVIOUR OF ENEMEY FIGHTERS.
void Start (){
StartCoroutine("EnemyFighterData");
}
void Update ()
{
Users = GameObject.FindWithTag ("Users");
transform.LookAt(Users);
// look at Closest user. computed offline, potion rotation sent online so calculations donot laggg PVP/.
}
void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if(stream.isWriting)
{
stream.SendNext(transform.position);
stream.SendNext(transform.rotation);
stream.SendNext(HealthAIFighter);
}
else
{
position = (Vector3)stream.ReceiveNext();
rotation = (Quaternion)stream.ReceiveNext();
HealthAIFighter = (float)stream.ReceiveNext();
}
} // end of Stream
IEnumerator EnemyFighterData() //send potision / rotaion of AI fighter to all users.
{
while(true)
{
transform.position = Vector3.Lerp(transform.position, position, Time.deltaTime * smoothing);
transform.rotation = Quaternion.Lerp(transform.rotation, rotation, Time.deltaTime * smoothing);
yield return null;
}
}
}