This should be an easy one, but i can’t figure out whats going on. I have a plane that gets created in front of my camera. I use look at in the direction of the camera, but the surface faces up instead of at my camera.
var plane:GameObject=new GameObject.CreatePrimitive(PrimitiveType.Plane);
var fwd=viewingCamera.transform.position+viewingCamera.transform.forward*(viewingCamera.farClipPlane-10);
plane.transform.position=fwd;
plane.transform.LookAt(viewingCamera.transform);
The only thing i can think of is that the edge of the plane is facing the camera, not sure why this would be the case.
Thanks in advance!
Once again you come through with another great answer! Thank you thank you thank you.
– hijinxbassistExactly the issue I had as well, Thank you!
– jaycode