Hi,
Simple script to look at a target, I’d like to add some sort of conditional statement ( boolean : true or false ) that will help me choose front or back facing depending on my requirements ?
using System;
using UnityEngine;
public class LookAtTarget : MonoBehaviour {
public Transform Target;
void Update()
{
if(Target != null)
{
transform.LookAt(Target);
}
}
}
using System;
using UnityEngine;
public class LookAtTarget : MonoBehaviour {
public Transform Target;
public bool ReverseFace = false;
void Update()
{
if(Target != null)
if (ReverseFace == false)
{
transform.LookAt(Target);
}
if (ReverseFace == true)
{
// Reverse this ?
transform.LookAt(Target);
}
}
}