I am trying to automatically run forward while being able to simultaneously look behind me (using input) however the problem I encounter is that when I press the button to look behind me my character starts running in that direction. I want the user to look behind them while still running forward. Please help.
This is the code to run forward
using UnityEngine;
using System.Collections;
public class Run_Forward : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.A))
transform.position += Vector3.right*4;
if (Input.GetKeyDown(KeyCode.D))
transform.position += Vector3.left*4;
transform.Translate(0, 0, .2f);
}
}
And this is the code to turn around
using UnityEngine;
using System.Collections;
public class Rotate : MonoBehaviour {
public Transform target;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.T))
transform.LookAt(target);
}
}