Look into an object (watertank)

Hi, I am beginner in Unity. I modelled an industrial tank in blender for an VR App. I want to look INTO the tank.
When imported to Unity if I look Into the tank, I see “through” the tank-wall…

Here the 3d model

and here what I see in Unity, I want to be able to see the interior of the tank…
How should I do it / What I am doing wrong?

Unity only renders one-sided faces, meaning that a face would become invisible when seen from behind.
There are 2 solutions that i know of.

  1. Rebuild your model as a doublesided model, modelling the enteriour wall aswell. This way your model can be seen from both within and without but will use more polys.

  2. flip the faces of your current model. This way you retain the number of polys but will no longer be able to see the model from the outside.