Hi, I am beginner in Unity. I modelled an industrial tank in blender for an VR App. I want to look INTO the tank.
When imported to Unity if I look Into the tank, I see “through” the tank-wall…
Here the 3d model
and here what I see in Unity, I want to be able to see the interior of the tank…
How should I do it / What I am doing wrong?
Unity only renders one-sided faces, meaning that a face would become invisible when seen from behind.
There are 2 solutions that i know of.
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Rebuild your model as a doublesided model, modelling the enteriour wall aswell. This way your model can be seen from both within and without but will use more polys.
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flip the faces of your current model. This way you retain the number of polys but will no longer be able to see the model from the outside.