Look out for piracy!

Hello,

I have been reported of some packs being stolen from games and sold at asset store by one seller.
One of my own packs have been stolen and is being sold on his page. He is in action since 2018 with lots of stolen characters.

Be careful with the content you purchase. You might run into trouble by copyright infringement.
Not only from other Asset Store Developers, but also big corporations.

Fake seller: https://assetstore.unity.com/publishers/35501

Original Asset Store Pack: https://assetstore.unity.com/packages/3d/characters/android-robot-105998
Piracy Content: https://assetstore.unity.com/packages/3d/characters/robots/multipurpose-robot-175212#reviews

Game Stuff:
Piracy Content: https://assetstore.unity.com/packages/3d/characters/humanoids/hitech-corporate-175091
Original Content: Steam :: Ghost in the Shell: Stand Alone Complex - First Assault Online :: [PATCH NOTES] SA: Up Close and Personal; HAND OF DESTINY

Fabio
Polygonmaker

Did you send an official takedown request to the Asset Store?

Yes, and the answer I got was to submit some documentation…thus his page still on.
So most of the game companies won´t have this trouble for a lonely seller. But released games could be a different situation.

I’m guessing the documentation is evidence that you own the assets. What’s preventing you from submitting them?

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I guess I’m missing something, but what kind of “evidence” get produced when you make a model?

Isn’t the fact that the same asset has been on the asset store for 2 years proof enough? (or at least isn’t the onus of proof on the new asset?)

I could make a model, have it on the store, then years later sell the full rights to someone else. After that they’re allowed to sell it and I’m not, and the store has no way to know.

This stuff is unfortunately pretty tricky. :frowning:

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I thought my parenthesis covered this case. Shouldn’t the onus be on the new asset to prove they have the rights transferred to them? (because how does the original creator prove that a document that transfers the rights… does not exist?)

Because otherwise, from the freely available proof (upload dates of assets) it would appear the rights belong to the one that uploaded earlier, unless the new asset uploader can produce docs that say otherwise.

What practical things can a person can do to prevent piracy?

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For instance, there is quite a few public sites where we can download ripped 3d models from any of the latest AAA blockbusters. I am sure downloading the entire games is easy to. So if AAA can’t prevent it, is there anything at all small timers can do?

I don’t think so, but I don’t think that’s the point of this thread.

The point of this thread is about asset store buyers getting scammed by buying an asset that they think they can use in their game, and then find themselves copyright infringing, even though they paid for the thing.

And Unity’s whole stance of “well these things are complicated WE KNOW NOTHING LALALALA!” when it comes to these things piss me off, when they could be doing so much more.

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Seems like it should be the stores responsibility to me. If they can’t guarantee that they at least have the buyers back in event of something like this, why the hell shop there at all?

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There is no point of this thread. We have chewed this topic off multiple times.

If you go to Unity that someone is fringing on your copyright, you need to send a formal DMCA takedown or at least prove that it is yours. Otherwise I can go to Unity and take down your asset if I want, because why not.

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Unity staff never said “these things are complicated and we know nothing”. It was another forum member (angrypenguin) who assumed that things may be complicated and then you guys proceeded to make wild guesses and speculations.

We don’t know what exactly Unity staff said to the OP and what kind of proof they asked for, and what actions he took to prove his ownership of the asset. I think it’s better to wait until the OP clarifies this situation instead of making guesses and throwing accusations around.

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I wasn’t implying that’s what they said to OP, IMO it’s what their actions are saying. This has happened many times in the past and it’s one of the reasons I’m no longer buying anything on the Asset Store.

As opposed to now, where I can download your asset and reupload it to Unity and undercut you in price, and make a quick buck since it’ll probably be a while before you notice (or Unity cares) AND the onus is on you somehow to prove the asset is yours.

But sure, there is no point to this thread, we just need to accept that the Asset Store is not a place you can safely buy stuff and use in your game and just move on.

I know, we already discussed it, it would be great if Unity develop a machine learning software which compares all the new submission with all the existing ones.

The difference is that I recognize it is not that easy and deliverable, you don’t. I just don’t understand if you don’t trust Unity with virtually anything (according to your numerous antagonizing posts against Unity), then why do you think they are capable of this?
(I don’t think you would seriously propose a manual check one by one by some biorobot…)

The current legal environment AFAIK is this. The author needs to ask for a take-down with the proper proof/methods, you, as a buyer have the responsibility to use or not to use whatever you buy wherever.

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It is not my job to find ways they can do this, and whether or not I can think of any on the spot for a silly internet argument does not really matter, does it?

I may as well flip this around, why are you so sure there is no way? If Unity hired you and paid you for months to find a solution or something to improve this, would you find nothing, nothing at all? Are they already doing the maximum feasible things they could be doing? Really?

Somehow I do not think so.

Other stores provide idemnification, meaning if you get screwed by an asset and a copyright claim is brought against you, the store will stand between you and the claimant, defend you and cover legal costs / liability / settlements (up to a limit).

You can even pay a bit extra when licensing to have the idemnification limit be higher.

For example, here’s pond5 : https://help.pond5.com/hc/en-us/articles/360004652092-What-is-indemnification-

Hmmm, I wonder if Unity’s Asset Store has any similar terms?

Oh, I have to defend them.

Cool, thanks.

This is about Asset Store selling Asset Store stolen content.

I know this is a trick topic in general, but in this case I am a Developer for Asset Store since 2011 and have released my pack at Asset Store in 2018.
Now some random guy have released my own pack! It shouldn´t be approved in the first place.

There is the date and the fact that the original content creator is complaining about this directly.
Asset Store is not very serious about this…It is much easier to remove content in other platforms such as Youtube

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