LookA() Text object is turning backwards to the camera

I placed a LookAt() command on a Text object to face the camera which causes the object to turn completely around so the text looks backwards. Does anyone understand why this is?

I imagine your text is inside of a gameobject, right?

public GameObject text;
    public Camera yourCam;

    private void Update()
    {
        text.transform.eulerAngles = yourCam.transform.eulerAngles;
    }