I have a animated vehicle with hydraulics (pistons), in Max. The pistons are constrained on each side, to slide as their parent arms rotate. The rotation of the parent arms comes into Unity fine, but the Pistons flail randomly, no longer constrained.
I’ve tried baking as well, but the pistons don’t seem to stay in place. I was hoping with Unity 3 that the constraints would be picked up in the FBX2011 transfer, but it doesn’t seem to work as expected. Can anyone think of a solution to import the pistons correctly?
thanks,
b.