Hi there,
when using LookAt() over a 2D, 360 degree plane,
my transform rotates on it’s x axis to keep the target “in sight”. However, when it crests, (in this case x = 90 and x = 270), the transform spins 180 degrees on it’s z axis. This is a bit of an issue for me.
Is there a way I can limit this, or prevent this? Also, Why does it spin on it’s z axis? I would prefer it to only rotate on x.
:?