Hello,
I need some help with a big problem which i can’t resolve :
I have a turret with the pattern that make it following the player on a single axis. It work well with this code :
Vector3 target_position = this.target.transform.position;
target_position.y = this.transform.position.y;
this.transform.LookAt(target_position);
However, i want this pattern working with local rotation of the turret, in that event the axis for the rotation can be another axis. So, how can i get a local constraint for the rotation ?
Thank you for you help,
Julien J.