LookAt() on Animated GameObject

I’m having problems getting an enemy to look at my player. The enemy has an animation sequence on it. I’m using the LookAt() function in the LateUpdate() as according to the Unity documentation it occurs after the Animation does. In addition, the rotations on the enemy animation don’t have any keyframes or nor curves.

Does anyone know how to do this?

That’s because it’s not an animation. If you’re using look at you’re just setting the character rotation to align it’s forward towards the thing you’re passing in. You will likely want to look into the Quaternion class. Specifically the setLookRotation and RotateTowards/SLERP methods.