Hey all, wanted to play around with THIS question, it’s led me to a question of my own…
when I rotate my model using the rotation tool in my scene view, it appears to stay centered and rotate… I notice that in the inspector tab, the position IS actually changing though…
if I rotate the same object with transform.LookAt, it appears to be orbiting some other axis, not staying put… I notice the position does NOT change…
what gives?
here is a sample project:
http://dl.dropbox.com/u/11203897/swordLookAt.zip
if you play the scene and move the mouse around, you will see the sword is flying around… why?
thanks!
The link to the sample project is actually sending to the question
– aldonalettooops! fixing... k, that's the one I think.. :o
– Seth-Bergman