Hi everybody. I’m new with Unity and I am still working out how all the scripting goes.
Thing is, I have the model of a head, made in 3Ds max.
It has 4 bones: Neck, Head, Left eye and Right eye.
What I want to do is to learn how to make the Head bone rotate with the LookAt function.
However, the head’s bone default rotation seems to be looking up instead of forward, which makes the LookAt function rotate the Head 90 degrees downwards before looking at the target. How can I fix that?
Put it inside an empty game object and then have that game object look at what you want to.
Thanks a lot, man!
I was overthinking it.