This is using Microsplat and Vegetation Studio Pro. Custom grass shader with VSPro that gets a tint color from the terrain’s global colormap.
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This is using Microsplat and Vegetation Studio Pro. Custom grass shader with VSPro that gets a tint color from the terrain’s global colormap.
Twitter: x.com
beautifull colors!
my critique is the shell shading of the character doesnt really look as “soft” as the environment. otherwise looks very appealing
i really like it!! more videos please!
is it an openworld?
Thanks guys!! More videos coming soon.
It could be used for an open world (using VSPro to generate vegetation right now actually), but current game in progress is a narrative driven rpg with smaller, focused areas.
The character is definitely more a cartoon approach. Trying to see how solid color/outlined characters work against a very soft environment.
excellent!
very smart shader for the grass.
Update! New video with more things added to the environment (not an actual level, just a demo scene):
gorgeous!!!
where did you get those vegetation assets? grass, flowers?
Thanks eaque!!
The vegetation is all my own original stuff, though I may see if I can mix in some asset store trees later on to save time.
Posted a quick thing showing how big a difference terrain/mesh blending (thanks Microsplat!) makes in the scene.
Mesh blend adjusting vertex normals.near intersection?
Thanks for share
Yep, it’s blending the normals too.