Lookdev for a new project, trying to get a watercolor look for the environment.

This is using Microsplat and Vegetation Studio Pro. Custom grass shader with VSPro that gets a tint color from the terrain’s global colormap.

Twitter: x.com

5 Likes

beautifull colors!
my critique is the shell shading of the character doesnt really look as “soft” as the environment. otherwise looks very appealing :wink:

1 Like

i really like it!! more videos please!:slight_smile:
is it an openworld?

Thanks guys!! More videos coming soon.

It could be used for an open world (using VSPro to generate vegetation right now actually), but current game in progress is a narrative driven rpg with smaller, focused areas.

The character is definitely more a cartoon approach. Trying to see how solid color/outlined characters work against a very soft environment.

1 Like

excellent!

very smart shader for the grass.

Update! New video with more things added to the environment (not an actual level, just a demo scene):

2 Likes

gorgeous!!!:slight_smile:

where did you get those vegetation assets? grass, flowers?

Thanks eaque!!

The vegetation is all my own original stuff, though I may see if I can mix in some asset store trees later on to save time.

1 Like

Posted a quick thing showing how big a difference terrain/mesh blending (thanks Microsplat!) makes in the scene.

4 Likes

Mesh blend adjusting vertex normals.near intersection?

Thanks for share

Yep, it’s blending the normals too.