Looking around/turning head while walking?

Hi! I’m quite new to Unity3D and c# but I need to realize a quite simple application so maybe you can point me in the right direction or help me if you can, 'cause I’m spending hours trying doing it. :frowning:

What I want to do is to simulate the movement of a real walk of a person so is it possible to make my fpc looking around and turning is head while is walking in a direction without changing this direction?
I tried to put MouseLook script enable=false but doing like this I can’t move obviously my fpc freely like before… How can I reach it??
Sorry for my English…I hope I could express my problem so u can understand… :smile: Thanks!

The standard first-person controller already does this.

–Eric

Yes but It make me change my direction if I turn the camera…