I’m looking for an easy way to create 2D polygon mesh’s usable by Unity. I’m tried 3DS Max for this…this works, but it is a pain in the ass and totaly overloaded.
Is there an easier way to draw/create 2D shapes which can be handled by Unity?
2d polygon hehe , you mean 3D plane maybe or a 3D surface without depth to it ?
either you use 3D plane on a 2 axis in the world and facing camera, can be XY o XZ or you go the sprite route which in that case anyway you will still have to use 3D plane to put your sprite texture on it ( in that case check out Sprite manager 2 ).
maybe you could clarify what you want to achieve exactly cause this is not really clear in your explanation