Looking for a 2D artist in 16-bit pixelart

Looking for: a 2D graphic artist in the style of 16-bit pixelart. The work for you would be:
-animated player character
-7 animated enemies
-3 bosses (the graphic is made with KI but to change some small details and animating)
-19 story images
-some few small other work

The style should be realistic and psychologically scary. No cartoon style and no manga style. You have some freedom to concept the design the 7 enemies with your own creatify. You should have no religiously problems by drawing the local godness of the 27th Dimension.

My talent: I’m an one man team, I made the game alone (gamedesign, programming, UI, leveldesign, story). All other things I have bought from Asset Store. This is my first game. Before I made as a hobby some free mods and maps for some games, you can see it here:

Project: It is a 2D platformer game: The 27th Dimension
The game is made with the Unity-engine. You can see it here (keep in mind, the videos are not always in the final state):

https://www.youtube.com/@wARmAcH1n3fallout3

The game have 30 levels with 3 boss fights included. The 30 levels have 9 different graphic styles and 9 different background songs.
All levels and bosses are finished. The game will be released first on Steam, after that I plan to release it on Playstation, XBox and Switch if I can.

Split %: I think I can start a company in some few weeks and create a contract. Your payment would be profit share. You get 20% of net royalties (net profit share minus taxes, store feeds and Unity feeds).

Game development status: My part of the work is almost done. The game is 95% finished, only your graphics are needed.

Contact method: If you are interested, please contact me, my e-mail adress is forest2 at gmx dot de

I have updated my text, payment 20% of net royalties (net profit share minus taxes, store feeds and Unity feeds).

Updated Youtube-Link:

The position of the 2D artist is still open.

I have found someone, the position isn’t open anymore.

The position is open again because the artist don’t want only profit share. This is an only profit share position.

Update:

  • 1 playable character (animated) in 144p resolution (max. 61 individual images, 72p for body and 144p for eyes and eyes rims)
  • 7 enemies (animated) in max. 110p resolution (max. 64 individual images)
  • 1 boss (enhancement of existing graphics with animation, 4 individual images)
  • 1 boss (modification of a small detail, 4 individual images)
  • 1 boss (making the animation of wings and tentacles, 4 individual images)
  • 19 full-screen images in 400x300 resolution in pixel art for the Game’s storyline
  • 1 normal image as the Game’s title-sales image for Steam (not pixel art)
  • A small part of a level environment (128*16 resolution)

My game is finished, only your graphics are needed. The game will be released first on Steam and subsequently, if possible, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Xbox Series S.