Hey !
I am coming from Flixel scene, I made a lot of 2D games using it, but as projects got more complicated I decided it is time I switch to Unity. In game we are making we have combination of 2D and 3D elements.
I started going through video tutorials, they are made really well, and Unity is easier to use then I thought, but I would like to speed up the process, and code faster.
Basically I am looking for a framework that extends Unity, and makes some things more simplified, kinda like Flixel.
For example instead of writing transform.Translate( new Vector3 etc . ) I would like to just write x = 100, y = 50 , z = 30 etc. Same goes for angles and everything else. I also need that this framework supports velocities, mouse position, and stuff like that.
Is there anything like this already available ? If yes, does it also supports 3D ? I heard there is a 2DToolKit, though I am not sure does it have what I need, and as I heard you cannot combine it with 3D ? ( just to explain better we gonna have a little perspective, some objects will be 2D like animated characters while walls, pits and some other objects will be 3D.
Thanks !