Ive been asked what would the costs look like for porting our PC/OSX unity game to the web.
My initial thought was one of package size and delivering that in a reasonable period of time. (Although it seems like you could stream in some resources)
Is there a best practices guide somewhere on porting to the web player?
the only real documentation on the Webplayer which is mostly helpfull would be this the biggest thing you need to remember is how big your first scene should be less then 5MB, but if the asset will take a higher amount of space in the buffer then you might want to load it on demand, but this should be avoided if the asset is needed immediatly at the start of the scene/game