Looking For a Good Book on 3d Graphics. Any Suggestions?

I was wondering if anyone has any recommendations for a good book on 3d graphics. I’d like to learn more about 3d files; .obj, .fbx, .dae, ect.

“.fbx” is AutoCad standard file. Requires software like Maya, 3D Studio Max or AutoCad. As far as I know these programs require 64 bit Windows.

“.dae” is made with Collada.

The question is very specific, connected with the developer of the formats.

Maybe this will help a bit: Unity - Manual: Model file formats