Looking for a in-game tutorial system

Hi All,

Just finishing up my first game and after testing with friends have decided I need to start the game off with an in game tutorial to get the players up to speed fast.

Does anyone know of a clean tutorial style plugin for unity? I’d rather not have to write one if one exists already.

Something that runs along with the game and triggers Balloons with Text and Arrows and things at certain points/events of the game.

I searched the Asset store but could not find anything like this.

Thank you!

Ryan Jones

I believe you can use triggers in game to do the necessary actions. Just put invisible triggers in the scene and when your player collides with it, display the ballon etc by setting its gameobject to active.

You can make a separate tutorial script and put it onto the player with references to the tutorial object to reveal/hide.

I probably would make a trigger object, then pause the game by setting the timescale to 0, pop up the GUI info, then use a key to exit and then unpause and destroy the trigger obj.

All this can be written in a generic way pretty quickly that you can make it drag and drop.

Or, I’d look at the the dialogue systems on the asset store(this is one of my favorites that I used for a tower defense to get name input, and give control instuctions.):

Just my 2 cents.