I am using max from 6 years, i have vray
i know all the things required to produce a result, but baking / lightmapping and producing result in unity , i need to make 1 sample, i need a tutor who can guide me on mail and if required can spend 10-20 minutes once or twice online…
for example one of my query - what map we should bake for unity like vraycompletemap or vrayrawtotal lightmap or wat
thats all…i need 2 see ur results before we start off
The type of map you bake will depend on how you intend to use it in Unity.
Are you going to have only one map with lighting and textures baked in? Or are you going to combine a tiled texture map with the light map?
If the latter, are you going to put the textures in Unity’s Legacy shaders, or are you going to use a custom shader so you will also be able to use bump and specular?
More importantly, are you planning on creating architectural visualizations? The quality for these obviously needs to be much greater than a game.
For my uses, I generally set up my max scene, then turn off the texture on the object I’m baking so it has a white material, then bake it. This gives me a fairly good generic light map with some radiosity from things like furniture, allowing me to either tile or dynamically swap out the main texture. I generally experiment with the different vray map choices as the results vary subtly.
If you just need a one shot deal, just try experiment until you get a result that meets your needs.
You might look through Showcase- I remember someone had some nice shots of architectural stuff
Sue
I’m in a similar situation (but using Mental Ray in Max 2012).
I’ve tried a complete map which looks good but I’m worried about performance (using multiple complete maps at high resolutions).
I’ve also tried combining a light map with tiled textures which looks not so good.
The legacy lightmap shaders are the ones I’ve tried but like I said before they really didn’t look good. I know nothing about programming so a custom shader sounds daunting.