Looking for a starting point...

im wanting to build a 3D Pipe connection app. A lot like the 2D pipe works game from nintendo, but with out the game functions.

I’m want to allow the use select the part, apply simple modification, like rotation. Then place it on an existing part on the stage.

Does anyone have any ideas for a good prebuilt project or tutorial that I could work/learn from?

Sorry if this seems like a no brained, but the last app I really built was a kiosk app in macromedia director… 10+years ago

Rather than looking for a tutorial about your specific game, you probably want to just generally learn about Unity. Once you understand how Unity works, it’ll probably become pretty clear how to proceed on your exact idea.

My book Unity in Action is a good fit for you: an intro to Unity for people who already know how to program. I have examples in the book about selecting objects under the mouse; although those examples do it in a different context (ie. not a puzzle game) they explain how to use raycasting to pick objects in the scene.

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Hi,
i just started with Unity a while back. I know about 3D stuff but not game making. Learning to write scripts is essential. A good basis is learning general techniques such as using a State Machine. This helped me greatly to undersand how different scenes and stages interact and exchange data. It took me 3 days to learn and now I feel comfortable to start making simple games.

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