Looking for advice regarding a demo project

I want to create a game similar to those where you eat enemies smaller than you to grow bigger, at the beginning I want to focus on this core mechanic and then add the more complex things I’ve got in mind.

Since I’m new to Unity, I was wondering what would I need to implement those physics, any recommended packages/assets? While right now I want it to be a top-down game, for example like in all those recent survivors games.

You don’t need any package other than the initial ones already installed in Unity.

Simply add a Box Collider (2D in this case) and a Rigidbody (2D in this case) to the GameObjects that should participate in this mechanic and use a Collision/TriggerEnter2D to execute the method.

Good luck!