Looking for an asset "A Node Based Class / Script Visualizer"

Hi,

It may sound weird, buy I look for an asset that I can visualize my own script ( my own C sharp classes and interactions ). So, I do not want to create visual scripts, I just want to keep writing my codes in monobehaviour but I want to visually see their sequences, interactions, behaviours during runtime, etc…

Assets similar

These assets shows class / reference relations, but I look for more advanced stuff, which will show all execution of sequence, variable passes, etc…

Regards.

there was a crazy looking thing some1 was making that was like 3d … idk what happened to it… i think they gave up on it?? it looked like exactly what i wanted though… :frowning: i remember checking up on it like 4 or so months after i seen it but there was never any new web presence … wish i remember what it was called…

and there was an awesome logic bricks editor that turned the logic bricks into C# and the C# into logic bricks it looked AWESOME … buut… they discontinued support / devving it around Unity 5’s release… i think Unity changed something about the asset store they werent happy about … :frowning: … it looked SOO AWESOME!!! :frowning: :frowning:
“uScript”
… hmmm… looks like they are supporting/ devving it again yaay!! … never tried it but it looks like what i want… i thiink…

my project is really complex and its beginning to become hard to understand what is all going on lol

… ive just been using Doxygen (not a unity asset) to auto-document / visualize my code, but its really not as great as i would hope for… … it just makes UML stuff, and tells you what methods call or called by what methods … which… idk is better than nothing … its nice for when i have to add or change old code and i dont remember all the relationships, but its not entirely what id wish for…

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Uscript still on, but i dont know it is for me. I do not want to visual script without coding, i want to visualize my own c# classes, their interactions and behvaiours… i look node based visual diagrams on real time…

If your code formatting is anything like your post formatting then I can understand why. :stuck_out_tongue:

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yeah def, i have no idea how to properly structure, like, engineer code relations and stuffs… and i have no idea how to learn it either, cause like traditional C# learning material seems to hardly even apply to unity … :frowning:

lol all the unity tutorial videos are for ultra mega super small little projects and ive never seen an example of a big project lool… :frowning:

… ah… yeahhh… i guess uScript just makes it so you can use your existing C# code as logic bricks… it doesnt like visualize your whole project or anything like that, i guess… :frowning:

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From what I have heard (I haven’t verified it yet) Colossal Order doesn’t obfuscate the code for Cities Skylines. If you own a copy of the game you should be able to decompile it to see an example of the code for a big project. Below is a link with more details assembled by the modding community.

http://skylines-modding-docs.readthedocs.io/en/latest/modding/Workflow/Reverse-Engineering.html

Very few Unity games obfuscate. So you can open up the source code of most games and see how they approached it. I frequently take a peek into many of my games to get a feel.

Of course seeing a massive complicated game made by many people is still a major step away from making one.

I believe that Visual Studio has a visual class structure tool built in, though I’m not sure of either what it’s called or what versions it’s available in.

There are at least a couple different visual class structure tools built into it. One of them is Class Designer.

https://www.youtube.com/watch?v=r6ylaQ87SNQ

But I suspect you’re referring to the Code Map. Fairly certain it requires Visual Studio Enterprise too.

https://www.youtube.com/watch?v=KpNkDIrB-5w

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Sorry to necro this thread, but I was looking for the same thing and was wondering if there have been any recent tools available for free or very cheap?

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