Hey, I am going to school for game design and am working on a project where i need buildings. I have found a bunch of buildings that look good but they are just structures for appearance and the player cant enter them. Are there any assets with both interior and exterior. Is there any way top make the assets the are just exterior have an interior as well? Any info is much appreciated because I have a lot of work to do and want to get going on this.
Update
This is a project for school so I want to spent little to no money on this, $10 max.
Just off the top of my head the easiest solution might be to design building interiors as separate areas and transport your player to the right door when he enters the building. Could be a scene change or just a fade up to black, teleport, face back to scene.
3DForge has a great pair of assets for medieval type buildings… Exteriors kit gives you the parts to create the outside and Interiors Kit gives you the stuff to make the insides. With the amount that is contained within the kits, I don’t think you can find a better value. You can either build your own custom buildings or use his blueprints to select from some pre-mades.
They both have an extremely easy to use Modular System that gives you extremely high re-usability and endless possibilities of what you can use it for.
The Village Interiors Kit ships with 25 ready to use demo scenes. all screenshots and Web Demos are making use of there scenes. I do not use any funny custom shaders or post processing, so with the FREE version of Unity on your machine, you will see it as I show it to you. Many compliment the assets running well becasue of the texture atlassing and optimized meshes that I provide.
Please check out the Web Demos, read some reviews and take it from there.
Here is my Publisher Page, with many 5 STAR rated packages and good customer service to back it :):)
Feel free to ask questions here of email me at info@3dforge.co.za
The game is modern survival so I want them to look run down. I considered the idea of making the building insides a separate scene but that wouldn’t work with the style of game play of the game.
I like the look of that and some of his other packs and they are on sale which means its actually worth getting for the project. How exactly do they work since they arent on the asset store?
They’re .FBX model files and typically .TGA or .PNG texture files, just like packages you’d get on the Asset Store, except they’re in .ZIP files instead of unitypackages. Since they’re engine-agnostic, they don’t normally come with Unity-specific example scenes, just the textured models. Buy one and check it out. If you like the way it works, you know where to get more from the same artist.
I have already started working on the tutorials and am starting to get a grip on it. I just downloaded the packs I got and took a look at them. They are .rar files with a .dds file inside. How do I add these to unity?
You should just be able to drop them into your Unity project along with the .fbx files. I think the artist usually includes a few different formats to allow each customer to use the format that works best for their engine. If you find .tga or .png files, you might be more comfortable using them instead of .dds.
Sorry for all the questions but how do I do this? It has been a few years since I really used Unity and even then I was mostly working with assets from the asset store so I am at a loss of how to do this.
For whatever reasons, the Urban Decay pack comes with a mixture of .dds and .jpg files for the textures. In an OS explorer/finder window, navigate into arteria3d_urbandecay_part1/wartorn_buildings. Multi-select all of the .fbx and .jpg files together. Drag them into your Unity project’s Project view. This will import the .fbx files as models and associate them with the .jpg textures.
Then do the same for wartorn_props. For the props, there are .dds textures files as well as .jpg. It’s easiest to use .jpg. But the .dds files have level-of-detail mipmaps. If you want to use them, you’ll have to add them to the project and manually drag them onto a scene instance of each model.
Then drop in the terrain textures from wartorn_terrain_textures. You can use these to paint your terrains with concrete, asphalt, grass, etc.
You can also drag the models into your scene to start building your level.
The part2 folder has more of the same if you want more models and terrain textures.