Looking for awesome web-players

Hi people!

With Unity 1.5 approaching, we’re looking for really cool web-players to show off the Unity Web Player which is soon to be cross-platform.

The deadline is July 10th and the main goal will be sweet-looking use of new technology. We’ll host it and PR it, and you’ll get a lot of exposure.

Of course you might want access to the beta of Unity 1.5 while working: to get access to it just write me at david@otee.dk.

d.

This post seems like as good a place as any to ask how things are going with the logo/branding situation.

When I bought Unity Pro and discovered that even Pro-authored projects display a Unity logo splash in Mac Widgets, it was kind of the straw that broke my camel’s back. Much as I love and hope for your product, I’ve had to pretty much set Unity aside since then. I cannot interest clients in, and I have no interest in doing personal projects in, any tool that shows someone else’s logo before my primary content.

Will there eventually be a version or license of Unity where I pay one time and get to publish unlimited, to all supported spaces, without any Unity logos - or a system wherein I can place your logo less obtrusively in my projects? And, if so, how soon?

Anything you can say to assuage my concerns would be welcome. :smile:

After much arguing, much thinking, and much listening to customers from various walks of life (not least you, Marty) we have decided:

Starting with Unity 1.5:

Users of Unity Pro can change the loading logos as they see fit.

Users of Unity Indie can not, but we’ve made the logo smaller.

(pops the Champagne)

d.

On a little tiny small side question, will it be possible to change the background color of the loading screen on the web player. It would be nice to match it up with your pages color so it fits in nicely.

btw, that sounds like a great decision.

Yes It will be possible to change the background color with 1.5.

Hip Hip Hooray!!!

Hip Hip Hooray!!!

This is awesome and very generous, David!

Just to make sure we’re all on the same page though, does this mean there will be absolutely no logos or logo requirements of any kind for Pro user-generated content?

For what it’s worth, I’m sure that most of us wouldn’t mind mentioning Unity on our credits screens. After all, we will be distributing your proprietary code in our stand-alones.

Yes and no:

  1. there no logo requirements for Pro user-generated web content.
  2. you must not remove the logos from the about dialog in the standalone.

Of course we really like it when people plaster our logo all over their work. But that’s entirely seperate from the legal question :slight_smile:

d.

yes it sounds like a good compromise. even macromedia director required an ‘ending’ screen that said ‘made with macromedia’ this was part of you license agreement for distributing projectors… and none of my clients had a problem with that.

cheers.

Are there any file size restrictions to these web demos since you’re hosting them? And do they need to be “games” or maybe just visually interesting environments/walkthroughs?

Would be nice if it is less than 5mb but if it’s cool we will take something larger too.

Doesn’t have to be games. Anything that looks interesting or cool.
Could also be a really tiny player with a nice particle effect in it.

I really haven’t had time due to school work to improve this since the last showing on irc aaages ago (well, at least two weeks), but I might as well enter it in as it’s current state.

http://www.zen22638.zen.co.uk/ben/island.html

There’s currently a Mac OS X watermark when on a mac, and a Windows XP when on XP. Probably shouldn’t be in the final thing, because they look ugly. Especially the windows one.

Just a reminder for everyone else.

If you want a chance to get your web player out there to a wide audience and not even have to pay for distribution, this is the chance. We can host your web player, it just needs to be nice. If you are intersted, contact me asap joe at otee.dk

I think more people would be posting stuff if David had said “June 10th” instead of “July 10th” for the deadline :wink:

I fell for this too even though I should’ve known better.

Check this one please:

http://teamnitrogames.my-place.us/TestGame/SepangTest.html

Nothing happens! I put in my info (which is superfluous)and that’s it… does it do anything else besides this interface?

Sorry,

The controls are:
arrows keys to acelerate and direction.
C key to change camera
R key to restart the lap from the begining.
The game is in espanish, so the guide is this:
use “tester” as username and “intel” as password.
click on the image
click to select your driver
make your best lap time.
choose from “correr de nuevo”(Race again) or “salir”(Quit)
Thank you in advance for all your coments and help

very nice so far

a few things:

-its seems your tires spin correctly only when you are turning, if you are heading straight they spin backwards - its hard to notice unless you are moving slow.

-the texture for the track (which looks to me like alot of motion blur) gives a good effect while your driving but when slow or stopped it looks like what it is, a stretched image.

well done ; )

Hi dr Jones,

I’m checking the texture right now