I’ve got a bunch (probably too many ) camera options in my game and up to this point I’ve just been creating a new virtual camera for each use case. I’m wondering before I get too far down the road—is there any benefit to using less cameras and instead focusing on changing their target/lookAt?
Altogether I’ve got about 20 different virtual cameras I’m swapping between right now. My game is kind of RTS-like in that there’s 200+ units on the screen that are broken into squads so some of the camera options are like “All Player Units” “Player Squad 2” “All Units (Whole Map)” “Only the Player General” etc. some cameras are free-roaming while others are on a dolly track. some are targeting a specific object while others are focusing on a target group.
If the consensus is to use less cameras I would just need to make sure the transitions are snappy which I believe has to do with Camera Cut Events? Thanks in advance!