Looking for input on my first project.

So, I’m completely new to making games, and only started learning C# when I started the Ruby’s Adventure tutorial. Well, I’m at the point where I want to make my own project! So, I decided to do something “simple” - and I know it won’t stay that way - and make an idle game. So here’s the basic idea :smile:

The game will be separated into two parts: The base and waves. (Scifi themed btw)

The Base: This is where you build structures, gather resources, and research new technology. (Ideally I want to set up a grid system for placing down structures with upgrades purchased or researched to expand.)

The Waves: This is where the “idle” portion of the game happens. Base defenses & ships will battle waves of enemies - progressively getting more difficult.

Insert secret catchy reset mechanic name here: Most idle games have you reset when you reach a certain point where it’s inefficient to continue. I don’t want to do that. Instead, I want to find a way to make DEFEAT how the progression resets! I already know how I’ll make it work in the narrative, however, I’m looking for ideas on how to actually make it a feature you’re excited for.

I’m open to any and all ideas, and thank you for your input in advance!

Pick one most interesting feature in your opinion and prove yourself, you can do it. Jest keep it simple as it can be for starter.
Once you got prototype working, grab another feature. Then try combine them to build up the project.
Rinse and repeat.

And of course show us the progress, so you can receive relevant feedback, as you go.

2 Likes

Why are you talking about this game as if it’s an idle cookie clicker when it sounds like you’re trying to make a classic TD game?

I don’t recommend trying to do such a thing by yourself if you’re only a month in to C#, Unity and Game Engines.
You can hold hands with a tutorials such as this and when you’re done with it and understand it start trying to expand on it.