So, I’m completely new to making games, and only started learning C# when I started the Ruby’s Adventure tutorial. Well, I’m at the point where I want to make my own project! So, I decided to do something “simple” - and I know it won’t stay that way - and make an idle game. So here’s the basic idea
The game will be separated into two parts: The base and waves. (Scifi themed btw)
The Base: This is where you build structures, gather resources, and research new technology. (Ideally I want to set up a grid system for placing down structures with upgrades purchased or researched to expand.)
The Waves: This is where the “idle” portion of the game happens. Base defenses & ships will battle waves of enemies - progressively getting more difficult.
Insert secret catchy reset mechanic name here: Most idle games have you reset when you reach a certain point where it’s inefficient to continue. I don’t want to do that. Instead, I want to find a way to make DEFEAT how the progression resets! I already know how I’ll make it work in the narrative, however, I’m looking for ideas on how to actually make it a feature you’re excited for.
I’m open to any and all ideas, and thank you for your input in advance!