I’m a novice programmer that would like to make a game that is basically a RTS, I have read a couple of tutorials and watched a few videos on the topic but I learn quicker with someone teaching me or showing by example.
Send me a message or point me in the right direction.
Well i wouldn’t call yourself a novice programmer by just watching and reading a couple of tutorials. Good start though, Just find a tutorial for RTS programming. I don’t know any personally but you can buy kits off the asset store
There are almost 300 tutorials here. Granted, they are for a real time RPG but I imagine it is still a good place to start making your own. There is also a free version of the Fury Framework here. That framework is more or less a complete RTS package. Even easier if you have Unity Pro as it uses the built-in pathfinding, but you can use a free pathfinding system and there are instructions for using one but I never managed to get it to work right and my units often walked through the ground or into the air.
I do have a background in programmer but not for games, so I have a basic understand on how to code and I can do very simple stuff on my own, I’d like to take a step further and try someone more, but it gets pretty overwhelming pretty fast esp trying to use these kits and its not something I’d start with if I had to pay for it
but it would help if I could get maybe a more modular approach to breaking down this code so I can understand it part by part. Like i said, this is a bit overwhelming looking at it as a whole.
From what I’ve seen and read I’m starting out with just the camera movement and I think I have that down, but trying to add units and hook up a kit (A* pathfinding) to it is where I’m currently stuck at.