Looking for Modeling Advice

Hey guys. I’d really like some help modeling. I’m not exactly sure on what aspect I need help with exactly, but that’s what I was hoping you guys could tell me. I’ll have a bunch of pictures of my models below. Let me know how I can improve.

And please, I don’t want comments telling me how bad my models are. I know they’re terrible and need excessive work. If I didn’t know that, I wouldn’t be asking for help. Also, please refrain from using things like, “Use Ambient Occlusion”, “Fix your Normals”, or “Hippopotomonstrosesquippedaliophobia” unless you plan on explaining in detail what exactly they are;
I’m a noob and will have know idea what you’re talking about.

Thanks in advance.












There pretty good honestly the modeling curve comes with just experience but if your looking for a easy modeling program (mainly for just objects not characters) try google sketchup, its free and really easy to pick up for anyone

You wont get to far with Mudboxe’s everyman, and bad materials. Start with the basics, and spend a lot of time going through tutorials. You already made a thread asking for advice, and I think you got some excellent advice there.

There are a lot of terminology to get to know, start learning it. You’ve not stated what programs your using, or have access to, so its hard to point you to any good tutorials, however, you should check out digitaltutors.com - they have tutoring section dedicated explaining terms used in 3d graphics and design, to help you get comfortable with things faster.

People should be telling you to fix your normals, and use ambient occlusion, and how bad your models are. You will not improve if you aren’t willing to understand the terms we use for modeling, and with modeling programs, and you wont improve if you can’t accept feedback, even if its “this is terrible” there are communities specifically setup for modeling too, that might be better for getting more constructive feedback - cgsociety is one such example.

I didn’t say people shouldn’t be telling me that. I was simply notifying people that if they use those terms, to please explain.

TeamWhitSnow - Thank you. I didn’t think thay were that bad, but people seem to think otherwise.

I’m using mostly Blender and Mudbox obvously, but once in a while I mess with Maya. I’m asking what aspect of my modeling I need to work on.

There are three primary requirements for an artist in any genre:

  1. Practice, practice, practice

  2. Learn to see, not look. This is difficult to explain, really, but what it means is to learn to see things for what they are, and not what you think they are. People learn a sort of symbolic shorthand to express things. Like a stick figure. You can tell it’s a person, but it’s not what a person really looks like. It’s a symbol. What makes a person look real is for the artist to see the person for what it really looks like. That’s a state of mind.

  3. Lather, Rinse, Repeat.

There are fantastic tutorials on 3Dtotal.com and at Autodesk.com’s AREA site for Maya. Blender Nation, BlenderArtists, and a host of other sites offer great advice and instructions on Blender. But a lot of them are Euros, and they can be very harsh in their criticism, so be prepared for that to happen. People with accomplishment that comes from hard work are very proud of having reached their level, so they are tough on people who want to run the gauntlet and rise to the same status. It’s a human trait no matter what your endeavour. Grow thick skin and remain patient.

And practice, practice, practice. Study anatomy books for artists, in order to understand how people are put together. Study the way machines like cars and teletypes or whatever are put together, the way the levers work, the way the fasteners attach, how the trim is placed. Things like that are very important to make the final result convincing.

Study articles on photography for hints on how to place lighting and compose camera shots. Pay attention to the tricks that painters use to fool the eye. These tricks are useful when it comes to texturing. Shell out the money for an actual book on the particular software you are using. It will teach you the terms, the buttons, the menus, the tricks.

The advice here by others to seek modeling advice from artists’ forums is sound. In this place most people are not concentrating on that, they have already learned it, or it’s not their specialty and they either buy it or have a partner. And that partner is going to be out there on the web sites we have recommended to you.

Here they’re primarily concerned with the mechanics of assembling the game itself. When you have questions of that type, there is loads of help here.

Good luck, and practice, practice, practice. No other way.

Just keep working on realistic females. I did that for a year, and there’s nothing I can’t model. Plus they keep you interested for ages XD