Looking for new dev for my game project (early access, positiv rating and +50k players)

Hi there,
in early 2019 I have released an pc online-coop indie game. It’s free to play with in-app purchases.
The game has more than 50.000 downloads and 187 ratings (positiv).

With a good monetaziation strategy you will be able to make a good income.

I don’t have time to develop the project any further.

If anyone here is interested in buying an indie-game project with a lot potential please contact me.

Right now the game in still in early-access which is good for changing the development team.

Greets

Link?

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added

The ratings seem to be a bit odd, did you pay or otherwise entice people to rate?

For example below review has 0.2 hours on record yet indicates that there are hours and hours of replayability.

1 person found this review helpful

Recommended
0.0 hrs last two weeks / 0.2 hrs on record
Posted: 16 May @ 3:36am

EARLY ACCESS REVIEW
Hours and hours of fun, lots of replayability and progression involved. The gameplay is solid and extremely enjoyable, especially with friends. The soundtrack is also phenomenal, never before have i felt such emotions from a soundtrack alone. For a small game, it is definitely a contender for game of the year in my book. The easiest 10/10 I have ever had to give.


Recommended
0.0 hrs last two weeks / 0.7 hrs on record
Posted: 10 Feb @ 9:07am

EARLY ACCESS REVIEW
BEST GAME 2019!!


Recommended
0.0 hrs last two weeks / 0.8 hrs on record
Posted: 20 Feb @ 6:40pm

EARLY ACCESS REVIEW
better than league of legends.

If there one or two like this it would be okay, who doesn’t get friends to rate their games… but there are lots. Maybe you just have a lot of friends or maybe its some meme I don’t know …

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Yeah, this is pretty sketch. There seem to only be 4 reviews where somebody has played more than 10 hours of this game and one of them is because the game didn’t shut down properly. That seems like some pretty poor engagement for a title that’s supposed to be bringing in constant IAP revenue.

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There are good valid points here.
I haven’t thought much about it previously, since I rarely look on positive game reviews. I feel I had more knowladge about the title from negative reviews, of what is good and what is bad. I know positive reviews tend to be bought across games anyway. But heck, I don’t know, if here positive reviewers average play time, reach even 1 hr?

Sorry to say, but sounds like big RED FLAG.

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Im going to pass given that a lot of the reviews dont really seem to check out.

And if those reviews are real, then even worse: It also seems to have some really serious problems with user retention and if you were unable to get users to stick around during its honeymoon phase, I am not sure if anyone else can.

Im not really sure anyone could make this very profitable, let alone gain more reviews as there seem to be not really much of an inflow of new users, which adds to the user rentention problem.

Certainly I think given all of these factors, I dont think you should be claiming that this can make someone a good income. I actually think anybody who takes this on will struggle to break even with the cost of aquiring it from you.

This is before anyone sees the codebase ,assets etc which could also have all sorts of problems and be a potential nightmare to work with.

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Hey, thanks for your replies.

Don’t get me wrong, I’m not trying to make the big money here, but I’m trying to give a good developer a chance to develop a successful and lucrative game with my project (which has a good status).

All reviews are real and yes some of them seem really odd but i think thats because the game itself is pretty sarcastically.

The community likes the game and they are willing to pay skins (that’s what I have experienced so far).

If someone is interested we can for sure take a closer look at the project setup, code (if needed), networking setup (servers) etc.

No scam happening here just offering a serious little project to get developed further.

Greets

No offence. But who is willing buy a skin in Slay Together, if played less than one hour?
You would need at least 100 to 1000 user declare willingness to buy some, to get maybe hand full of actual purchases (at best).

Problem with project going ahead on Steam, that it missed one shot opportunity.
Chances for recovery are now very slim, with near 0 interest from community.
Even less from developer.

4826423--462995--upload_2019-8-6_12-1-46.png

So what is your proposal to even think about recovery process, with no community to follow?

Is just not gonna work. Isn’t it?
Maybe if you sell whole project for 5$, someone will be willing to look at. Probably striping it of the useful assets and making new game will be more effective than trying do anything with game itself. :smile:

I may be missing elephant in the room of course :roll_eyes:

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You know, just for a larf, I decided I’d look into that community.

4826462--463004--upload_2019-8-6_6-14-22.png

Because from this, it doesn’t look like there is a community. But hey, okay, let’s check out the community itself.

4826462--463007--upload_2019-8-6_6-15-45.png

See, that’s a little weird because… the most recent posts in the Steam Community for the game are like five months old. But, okay, maybe there’s more in the forums, surely? Right?

4826462--463010--upload_2019-8-6_6-17-44.png

Well, uh… most of it seems to be posts about crashes that go without any actual response, or… complaints that the game doesn’t have a community.

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And now its pretty much set in stone that no-one here will aquire this. Sorry buddy but whether your trying to make “big money” or not as you put it, it wont matter as no-one is going to break even with this.

Essentially, how it looks on the surface is how it really is. Looking quickly at the steam page made most of us think that its in a contrary state and standing to what you mention, and now the quick research done by @Murgilod confirms that.

Anyway I wish you the best of luck but I also hope that no-one here gets fooled into purchasing this. Your better of open sourcing it and then at least the game will live on.

Your peak players a month after launch was 29, that says enough.

With all due respect. I don’t have to justify myself to any of you. With the game you can make money (maybe more or less) and I still do (yes it’s not much right now). If you’re not interested, I understand, but stop questioning me.

I give up the project because I don’t have time for it anymore and that’s how the game currently looks from the community as well.

That’s all I have to say.

You actually do because you are trying to sell something and it’s becoming pretty clear that what you’re selling is five miles of “prime real estate development opportunity” in the middle of a swamp.

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I don’t see it that way. A game that makes a profit is not a game that is stuck in a “swamp”. We’re talking about a potential “shall state” so potential that is sold and not about the current “is state”.

If the game was in a perfect state at the moment, I wouldn’t give it away, would I?

As i said i don’t have any time to continue developing the game.

Just think about it.

These forums are mostly flocked with bitter and failed devs, you will not get much positive feedback sadly.

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Unfortunately I see what you mean…

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See, this is an interesting one because it turns around really easily.

The game released in January and is not exactly feature or content rich in a way that would imply the development costs were particularly high. If your game has recouped those dev costs, then it’s turning a profit. Great.

How much of a profit?

You’ve already talked up your community, but that community is near nonexistent. If you’re not covering the dev costs, but you also can’t keep working on the game, there probably isn’t much profit there, is there? Turning a profit just means you’re keeping the lights on and that’s the problem. Why does this game have potential? There are plenty of far better games in the same space that are going to have to be edged out. What benefit does building off this co-op horde combat game offer?

How much does it cost to keep those lights on?

If it’s only costing a hundred a month to keep the lights on, that’s basically just 20 sales of the DLC pack. That’s pretty unlikely, given the playerbase size we’ve seen and the fact that I can’t even find other players on any of your servers. You’re talking about the community (what?) and the profits (“turning a profit” means about as much as putting “the game is fun” in a review) but there’s no actual reason to buy into any of this.

Why is your game worth the effort?

You haven’t updated your game in like a year and a half, sit down.

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Actually we did a small update in July :smile: But yeah, day jobs are in the way.

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Bitter and failed devs?

I love this thread. So someone comes to sell a game on the Unity community. The game is good, makes a profit, etc.

The community digs in to prevent a developer from possibly being scammed…yeah it happens.

They find out the game has a low following, the reviews are suspect due to the very low play time of the players, and the stats and discussion show that the game is floundering and players are not engaged.

They post all this. Anders says…you will not get much positive feedback? What is positive about any of this?

Sounds to me like a guy made a game, loves his game, but is unable to support it due to time or lack of marketing/engagement skills is unable to make a go of it. Sounds like a million other game developers out there. Kudos for loving your game so much you want to see succeed, even without you.

Thank goodness the community did some research. All we need is another bitter and failed developer who paid money from someone off the Unity forum.

I think the community did what it should do. And these do not sound like bitter people to me.

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The forum is not an affirmation party, nor is this thread looking for ‘feedback’. There were some clear questions that shouldn’t be hard to answer that haven’t been. If a salesman can’t take a bit of heat from a customer what does that say?

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