Saw the updated documentation: Unity - Manual: Tilemap component reference
I have been trying to come to grips with how tilemaps work for a while now, but I am having trouble. I can create Tilemaps and Palettes, and I can paint the tiles into my project and they look great, but what I really need to do is query coordinates in my gamespace and have a way to return tile data about that space.
In the newest version, I can see what I am looking for. When you click on a tile, you get Grid Selection in the inspector with Tile: (name of the selected tile) and its X, Y, & Z position. Where can I find code to return these things in C#? It seems basic, like this functionality HAS to be there, but I have not been able to uncover it… please help!