I am a C# programmer, started learning C# almost a year ago, before that I picked up on C++ for about 5 months and decided C# was a better language. I was originally a freelance model/character artist, and got interested in programming due to lack of work. I’m starting to really lose interest in modeling, but programming has proven to show great interest and potential for me. Ive been interested in starting a small project, nothing huge that takes a team. The project is a 2D C# engine that uses lighting/particles completely within a 2D environment. However, I lack the knowledge to make this successful at present time. What I would like to ask, are some tips on resources that will help educate me and guide me on the right path. No, i’m not asking to be directed to free resources, i’m willing to spend a fair amount of money, I just want it to be worth my time.
Hello Aerin, I would suggest you look at the Unity Manual and play around with the commands. I would also suggest you look around for tutorials like GTGD. This tutorial series is fairly lengthy but a good start if your trying to learn Unity.
One of the nice things about Unity is that because the scripting is fairly simple you can write programs and do the modeling at the same time. It’s great the you know modeling because basically that’s what makes a game look good, and in Unity it’s the most important part IMO.
If you know C# you shouldn’t have problems with scripting. However, Unity’s C# is a little bit different.
Then it’s the documentation, read the overview and any thing else you want to know.
I you have a questing just google it and 99% someone already answered it on unity answers.