Anyone here up for a challenge? I am looking for a shader that does the following:
- To be used with URP, Lit, particles, Virtual Reality
- Clip anything outside a certain box or sphere radius
- Allow light/shadows to be processed properly inside the visible
- Have clipped meshes be filled at the boundary
- Requires the visible area to be able to move during runtime
How much work would this entail?
Thank you!!
thank you for your quick reply…
I am aware of this asset( i bought it actually ), but it does the opposite of what i am asking for…
besides, i am no shader coder, nor do i wish to be one 
simply looking for someone to help me out
easily done with stencil buffer so i’d suggest brushing up on your hlsl because respectfully nobody will be writing a shader for you or anyone on the forums, we’re here to guide you, not do your work!