Looking for shader coder

Anyone here up for a challenge? I am looking for a shader that does the following:

  • To be used with URP, Lit, particles, Virtual Reality
  • Clip anything outside a certain box or sphere radius
  • Allow light/shadows to be processed properly inside the visible
  • Have clipped meshes be filled at the boundary
  • Requires the visible area to be able to move during runtime

How much work would this entail?

Thank you!!

i’d check this one,

thank you for your quick reply…

I am aware of this asset( i bought it actually ), but it does the opposite of what i am asking for…
besides, i am no shader coder, nor do i wish to be one :slight_smile:

simply looking for someone to help me out

easily done with stencil buffer so i’d suggest brushing up on your hlsl because respectfully nobody will be writing a shader for you or anyone on the forums, we’re here to guide you, not do your work!