Well let me start out by saying that i've been for 4 days, two hours each day, attempting to get this code to function properly. It's a simple health script. I've been able to get the code to successfully receive the damage given to it by a cube and update its own current health. Sadly the cube receiving the damage is not destroying itself when its health reaches zero. So i was wondering if anyone had a possible suggestion to fix this problem. heres the code for health script.
var healthMax = 100;
var curHealth = 100;
var dieHealth = 0.0;
function Awake () {
if (curHealth < healthMax) {
}
if(curHealth <= dieHealth) {
die();
}
}
function die () {
Destroy(gameObject);
}
function ApplyDamage (damage : float) {
curHealth -= damage;
print (curHealth);
}
also here's the code for the damage script.
var damage = 10;
function OnCollisionEnter (col : Collision) {
col.gameObject.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
print (damage);
}