Alright so I just took the leap from another game engine and decided that Unity would probably be the better engine for what I was interested in. I played on an engine called BYOND for years but aside from making games specific to that website, there was little else I could do.
So basically, I’m working to learn an entirely different style of coding here. I’ve done a few of the tutorials and fooled around a bit with the editor, but aside from making a working clock and some randomly generated fractals, I’m a bit confused. Like I said, everything on Unity is so different I’m having a bit of trouble with the learning curve.
My goal is to create games that could be played on iOS. I’ve gone over a few projects but I can’t seem to find one I can fool around with that would fit what I was interested in more. I’ve found sidescrollers and the like, but I was interested in working on a project with a turn based, team based style of combat like other games like DC’s Legends, and even Summoners War to name some examples.
I was just wondering if anyone could point me in the right direction with some related tutorials? I don’t really know anyone else who uses Unity, and I’m still surfing the forums and learning sections aha.