looking for unity3d as career.....

Hi Guys,

Need little help here, I am new to this Unity forum, I am animating character for last 8 years still animating it, I did animation for some the most famous International clients included some of AAA companies , all movies are like theater releases in all European country, I am Maya character animator Maya generalist (Rigging, Modeling, Texturing, effects ), now I want to jump in gaming as career, I love gaming very much, I saw some videos on YouTube regarding unity3d and what I found is unity is more like any other 3d software some what? But not exactly same as the Maya or 3dsMax, which make me more excited,

So the question is what are the future growth if, I learn unity3d? I mean to say that I am in animation field for such long time. Can it is possible for me to learn unity3d? , and what are the other software or programming language I need to learn along with unity3d? And what are the chances to get job in mobile gaming or video gaming? And being in animation for such long time can my get experience count in gaming, if I learn unity3d? So please guys suggest me?

Thank you,:face_with_spiral_eyes:

Well, first, learn game modeling. Modeling a character for a game is pretty different than for a movie. You need to do a lot with less (polygons). In terms of a career, go Indy and make your own game, market it from concept, and find people to help you. I recommend others who are share your situation, like I’m working so I like to work with others who have day jobs. Do lots of tutorials to get a grasp on how Unity works.

You could find a job with a professional indy company with your experience and who uses Unity themselves, that way you would learn about it quicker.

The only way your going to make it in the indie industry is to want it more than you want to breath. It cant be a “I want” it has to be a “I have to” because the only way to be successful here is to NEED to become successful as a game developer:

Thank you very much for your reply… :slight_smile:

+200. You have 5-20k for main character. You have to maintain good topology. You have to bake-out all the details in form of maps,game specifically. Blendshapes and other deformers will not work,you will have to do it with bones. You have to create smart low poly mesh(maintaining good scheme of normals) and uv sets. There are many many game specific things you need to be aware of.