Looking for up to date optimization guide for iOS

Hello,

I made a little side scroller jump and run game for mobile as a fun project to learn Unity. Overall it was a fun experience.

My main concern right now is the .ipa file size. My archive is ~240MB which is frankly, ridiculous. A comparable game with Cocos2d would be < 8MB.

So I’m obviously missing some important details on optimization and would appreciate a link if you have one. Found a couple things googling around, but didn’t make much improvement.

Thanks!

When you build your game in Unity, check out the Unity output log it will tell you what is causing the big size.
I can bet its your graphics/image files. Cheers

Thanks, will do that. Appreciate the tip.

And if you want it even fancier there is very nice tool I’m using on the asset store called the “Build Report Tool” Unity Asset Store - The Best Assets for Game Making