NavMeshAgent Component:
Looking forward to adding the function of drawing AI pathfinding areas to the terrain,I think it’s a great feature, of course I can’t assess the challenges of implementing it, what do you guys think?
For example, I have a large terrain, and I just want to draw a path in a certain area as the AI walkable area. I used to use a cumbersome way: to surround a piece by constantly placing non-walkable obstacles around it. Walkable area, so looking forward to having a brush-like tool to draw directly on it would be awesome.