Looking forward to adding the function of drawing AI pathfinding areas to the terrain

NavMeshAgent Component

Looking forward to adding the function of drawing AI pathfinding areas to the terrain,I think it’s a great feature, of course I can’t assess the challenges of implementing it, what do you guys think?
For example, I have a large terrain, and I just want to draw a path in a certain area as the AI walkable area. I used to use a cumbersome way: to surround a piece by constantly placing non-walkable obstacles around it. Walkable area, so looking forward to having a brush-like tool to draw directly on it would be awesome.

Why don’t you just use gizmos to mark whatever you want to see in the Editor? Add a custom inspector to your AI component that uses your AI area/path and mark it with a gizmo.

1 Like