I looked at quite a few threads, but I’m still not sure how to do what I want to do. I would like to have a glass window. I’ve experimented with the transparency shaders and alpha adjustment, but it doesn’t give me quite the effect that I’m looking for.
I would like to have it so that you can look through a window and see what’s on the other side, but still tell that there is glass there. Is there some creative way I can do this (Using a “Glass texture” with a transparency shader, perhaps)? I tried render to texture, but it gave the same effect as transparency (and also seems like a bad idea in a hall of windows).
I don’t need any form of reflection at all, simply realistic transparency.