Hey guys,
I’m a freshman at Carnegie Mellon and I have been trying to create a game using AR but have found it difficult finding tutorials and testing my application. Thus, I am eager to learn about the development process, best practices, and common challenges AR developers face. I’d love to hear about your experiences from seasoned professionals or enthusiasts like me!
If you’re open to sharing your insights, I’d appreciate a quick chat! If you are interested please reach out! Here’s a link to set up a time that works for you: Calendly - Sai Saket Bhandar
Thank you for your time and consideration – your advice and experiences would be invaluable as I get started in AR!
Your post is extremely suspicious with an invitation to book a calendar invite.
If you are in fact legitimate, here’s a great way to get started: one step at a time!
Imphenzia: How Did I Learn To Make Games:
Two steps to tutorials and / or example code:
- do them perfectly, to the letter (zero typos, including punctuation and capitalization)
- stop and understand each step to understand what is going on.
If you go past anything that you don’t understand, then you’re just mimicking what you saw without actually learning, essentially wasting your own time. It’s only two steps. Don’t skip either step.
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Hey Kurt,
I understand the link may have been suspicious; next time, I’ll refrain from that. Thank you so much for the advice, I totally agree! Especially if you want to make something of your own, you need to learn how the code you see from tutorials works.
One question: If you want to make an AR game, is the only way to test the game to build it every time and can you only build when using ARkit if you have a mac?
I suppose that depends what you’re testing. Not all tests require all paths of your code to be active. Testing that relies on a feature only on the device would either need the device or else you could use a simulator (if such a thing exists for AR) or write your own mocking code perhaps, depending on what you were mocking up.