hello, I would like to know if there is a script that makes a gameobject looking at an other gameObject but only its Z position …
if i’m not total wrong, this would only rotate the z axis based on the facing direction towards a target transform on z axis.
var oldRot = transform.EulerAngles;
transform.LookAt(targetTransform,Vector3.right);
transform.rotation = Quaternion.Euler(oldRot.x,oldRot.y,transform.EulerAngles.z);
thank you for the answer It’s just that I was expecting a C# script