If you haven’t seen the recent E3, then watch it now. Not as intense as last year but still awesome.
It’s even more awesome if you’re an indie developer because it seems like EA is now accepting your game ideas and provide with necessary funds to help you create your own IP like Unravel and Fe through their new program - EA originals.
It’s the IP that you’re after really so if you don’t keep your own IP it’s probably wiser to say no. However, it looks to me as if you keep your IP.
I suspect most people in these forums don’t really need funding, myself included, but the advertising reach and distribution reach EA has is nothing to sneer it and after reading the link it does sound like they might be interested in combing the indie ranks for, let’s say, something a bit more inspired than par for the course in the current gaming world. They are liable to get far more requests then they can handle so I expect very stringent qualifications to be announced to even be considered for evaluation.
All in all it looks to me like they want prospective acquisition targets to come to them rather then they themselves search for new talent and new ideals in the traditional way.
Yes. There were publishers in the old days too. People may not be aware of them or they may have forgotten. Just as one example Id Software, back before they were an actual company, submitted a prototype to a few companies. They eventually received a response from Apogee in the form of $2,000 to help fund development of their first title - Commander Keen.
I guess that’s what threw me off. I’m reading the announcement thinking, “ok, so you’re going to publish games from a small developer… and??” Time flies, I guess, and then everything comes back around again.
Speaking of innovation, how about this radical business model: You make a game, right? But you split into three parts or more episodes, right? But get this: You give the first episode away for free! You share the first part of your wares for free, and make money selling on the rest.