Looks like EA is planning to fund indie games through EA Originals

If you haven’t seen the recent E3, then watch it now. Not as intense as last year but still awesome.

It’s even more awesome if you’re an indie developer because it seems like EA is now accepting your game ideas and provide with necessary funds to help you create your own IP like Unravel and Fe through their new program - EA originals.

It’s been few hours so don’t expect lots of information about it just yet. In the meantime, take a look at their official website: EA Play - EA Video Game Membership - EA Official Site

And best of all, you keep all the profits to yourself. Although, I am not sure who keeps the IP.

So what do you think? Would you guys get your game funded and published by EA? Or are you feeling lucky with Steam Greenlight?

It’s the IP that you’re after really so if you don’t keep your own IP it’s probably wiser to say no. However, it looks to me as if you keep your IP.

I suspect most people in these forums don’t really need funding, myself included, but the advertising reach and distribution reach EA has is nothing to sneer it and after reading the link it does sound like they might be interested in combing the indie ranks for, let’s say, something a bit more inspired than par for the course in the current gaming world. They are liable to get far more requests then they can handle so I expect very stringent qualifications to be announced to even be considered for evaluation.

All in all it looks to me like they want prospective acquisition targets to come to them rather then they themselves search for new talent and new ideals in the traditional way.

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I’m thinking those who are grumpy over the MWU logo will be downright hostile to an EA logo on their game. :stuck_out_tongue:

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I think they were not invited anyway.

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That trailer for “fe” is pretty darned awesome.

Well if they get paid they will want it.

Déjà vu all over again.

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Did any other game publisher done that before?

I don’t understand the question. Done what before?

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Yes. There were publishers in the old days too. People may not be aware of them or they may have forgotten. Just as one example Id Software, back before they were an actual company, submitted a prototype to a few companies. They eventually received a response from Apogee in the form of $2,000 to help fund development of their first title - Commander Keen.

http://www.hardcoregaming101.net/keen/keen.htm

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I guess that’s what threw me off. I’m reading the announcement thinking, “ok, so you’re going to publish games from a small developer… and??” Time flies, I guess, and then everything comes back around again.

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Nobody want to miss the next minecraft

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Yea… but now it is branded… EA Originals™ so it is different…yea?

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Apparently, even innovation is cyclical.

Speaking of innovation, how about this radical business model: You make a game, right? But you split into three parts or more episodes, right? But get this: You give the first episode away for free! You share the first part of your wares for free, and make money selling on the rest.

Now give me money.

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Activision have tried something similar with the relaunched Sierra… it hasn’t been much of a success unfortunately.

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I still remember when seeing that EA logo meant you were going to get an interesting, great game. Back in the days of Wasteland, Populus and MULE.

You know, back before they were evil and stuff.

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Yeah Atari for instance, whilst it was good in a pinch the deals weren’t exactly “favourable”…

Yes, shareware. As used by idsoftware for Doom, Heretic, etc.

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Other publishers are doing “similar” things.
Square has the collective - SQUARE ENIX | Collective
And epic has there dev grants.

You’re saying Deja vu as if it has been done before. Who did that before?

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