Looks like Unitys CTO has been replaced

Based on the latest blog post: Unity Blog

It looks like Joachim Ante has been replaced as CTO, and another Electronic Arts veteran has joined the core team.

Interested if anyone knows anything more about this and the timeline, as this was the first I heard about this happening and nowhere does it say anything about Joaqium stepping down, just about unitys new CTO - but I doubt there is going to be 2 CTOs

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wow… i guess the blog post does give positive image, so it could be good news!
“more features at a quicker pace” (imo: nanite / lumen alternative is needed asap…)

but then again, since there is no more info given, this could be preparation towards selling Unity-company?
*funny enough, searched for Ante news and this came up from 2014,
8858053--1208425--upload_2023-3-7_12-55-41.png

*other comments here:

*** linked in, new cto:
8858053--1208601--upload_2023-3-7_21-44-7.png

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I am surprised since the blog post just barely mentions „newly appointed“ and the rest of the article doesn‘t touch on the subject of this change at all and there is no official statement I could find. You know, since Unity is a publicly traded company you would expect a personnel change at that level to be publicized via press release.

On LinkedIn the blog post is highlighted with: „As we enter the next phase with our newly appointed CTO, Luc Barthelet shares his ideas on fueling the future of technology at Unity.“
https://de.linkedin.com/company/unity

So either Unity or Unity in regards to the CTO are entering some sort of „next phase“. I tend to read it as Unity entering a „next phase“ but what is that phase and what other phases are there? Or is it just a dumb phrase where someone simply did not consider that such statement carries implications such as fueling the rumor mill?

I just feel kind of underinformed at this point, no more, no less.

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OP you butchered his name. It’s Joachim!

Anyway, since I put a lot of trust into Joachim at a time were I seriously wanted to change the engine, I’d like to read a statement from him and what the future holds. Unity has a bright future with DOTS, that’s for sure. I’d just like to know what the man that has spear-headed such a fantastic tech stack is doing now.

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I haven’t have heard from @Joachim_Ante_1 for many months.
He just to be very active. Until major company changes. I was wondering for long time already, what happens to Joachim. I suspect something else is going on.

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Wow so the opposite of what the engine needs.

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I know nothing about any of this, but i swear i saw E.A. mentioned, and well … lol, they’ve been on my worst ever list since well … west wood cnc days.

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Hello there! Just a few notes on this before I get back to being off from work :). I understand the confusion, but reality is way more boring than you’d think:

  • Joachim is on a sabbatical and seems pretty happy from what I occasionally see and hear.
  • Luc has been with Unity for years and has been heading up Unity’s internal technology organization for a long time already. The title change to CTO is neither surprising nor something that Joachim disagrees with.
  • The note about features is very likely meant to celebrate that we’ve made great strides in reducing the overhead of our internal systems, allowing us to spend more time solving your problems and less time worrying about CI issues etc… This has been a major challenge and everyone internally is super happy with all the great progress in that area - Luc’s teams did a lot of the work here.

On a more personal note, I have absolutely no trouble seeing how Unity can benefit from both Luc’s and Joachim’s guidance and input simultaneously. They both have different ways in which they provide value and I don’t see why that would stop.

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As always, thanks for more context! :smile: Definitely paints the transition in a much smoother light! Its a shame that not-directly-related employees have to take to forums and social media to clear up things in a sort-of-unofficial way!

Maybe some of this info should be added and elaborated more in the blogpost to avoid further confusion and worry? I know you are not part of the marketing/copywriting team but have internal connections. :slight_smile:

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Thanks a bunch for adding more clarity :slight_smile: I mostly just wanted to know what was going on as none of that was on the blog post. Sounds like a much more “relaxed” transition than might be insinuated from reading the blog post + following the company closely :slight_smile:

I therefore agree with @Andy-Touch that it would have been nice for this to be on the blog post, because given Unity is a public company people immediately work these sort of things out and start to run with whatever info they have :wink:

Depending on the level of the person who phrased this corporate-speak, that could mean technology changes or the layoffs.

This flies pretty directly in the face of what we’ve all seen happening with the engine already.

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I wouldn’t take the contents of the blog post to heart, we’re not the audience for a PR post that’s most likely intended to bolster confidence in Unity from an outside perspective. Metaverse is dead and they’re talking about games again, which is good imo.

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I’m not really interested in who runs Unity, as long as it’s capable // bit community - thinking people . . .

However, there’s also another question, what if Mr. Joachim was an amazing boss, however Mr. Luc is even more amazing, and now the engine got better, or it’s run perhaps better, or more focused on community, or getting more features, or perhaps quality updates, or also bug - fixes . . .

I think for most people this is not about Joachim Ante being a great boss, but more about him being one of the three people who started and released Unity in 2005.

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To say nothing of how Luc Barthelet is another EA alum, and the current EA alum in charge is a complete disaster.

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It happened too recently for you to have seen much effect yet, I think. At the end of last year we completed a multi-year project to upgrade a number of our internal systems and working practices - migrating from Mercurial to Git, migrating from an old and inflexible CI system to a new one, migrating to a new system for managing the flow of pull requests into our trunk branch, etc. In the past we’d see PRs that were ready to be merged into our release branches hit a serious logjam, but now things are flowing in much more smoothly - last week I fixed a bug and my PR was merged into the release branch the following day, which was practically impossible in summer 2022. There’s still a lot more work to do to improve our overall turnaround time on changes, but the tools we use are no longer the biggest bottleneck in the process.

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Awesome. Btw when official will start improving various package manager issues? One the biggest issue is every new version release is insanely slow that at least takes over 1 month+ like ecs release and addressables release. Even the simple bug fix to Service Core also takes almost 1 month to release. Another is ecs hotfix release takes about 10 days to release which I think should reduce to takes 1-3 days to release after official implemented the fix. I would like official to introduce something like fast track for unity user who want to quickly get the hotfix release. Currently it’s too slow from official implemented the fix until push to production.

It might be bit weird, optimizing, or making the consumer - pipeline more effective isn’t necessarily a feature looking for, or perhaps it’s not a goal itself, think people want the engine to be run well, and also people that understand the community, and perhaps also what made Unity unique, not sure one could say it in even one word . . .

  • community - focused
  • courteous
  • wisely run // features

It’s nice to hear about all these new features, and how stuff is happening faster, however it’s also a matter of the ’ right ’ things happening faster, or it’s not just about #technically pushing new features, or quality - levels . . .

Anyway, it’s easy to find another engine, or that suits one’s needs, Unity is a very pro - tool, and if there was anything that might make me leave it was if it went ’ too ’ pro, or over quality, or what most video - games need, also the features, it’s not either - or, however bit reason, and instead of thinking the community want faster // ever-better features, perhaps what most people that use the engine want is more of what made Unity it’s own thing, not sure . . . . :slight_smile: :slight_smile:

Poor Mercurial, lost another one. :frowning:

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