Is there anyway to make only 1 of my animations on my character loop? I thought about this as a script and looked it up on Google but I couldn’t find anything, is it possible or is there some other way?
Try adding this to OnStart:
animation["Animation Name"].wrapMode = WrapMode.Loop;
to make it easier, Why don’t you just set the animation to a loop When you put the KeyFrames in, Then use a simple activate animation script something like,
function Update ()
{
if(Input.GetKey(“s”))
animation.Play(“walk_backwards”);
// if you want to add more animations then put
else if(Input.GetKey("What Key You Need"))
animation.Play("What Animation You Need");
// Then if you wanted a idle to play it would be
else
animation.Crossfade("Idle");
{
Hope This helped