My castle has a wind mill and 4 doors. The animations are set in different keyframes in Lightwave. They import correctly. The doors work on cue, the wind mill works on start-up. However, when a door animation is triggered, the wind mill stops and does not start again. I have placed a script on the wind mill to rotate through code. BUT, my question is this: can an imported object with multiple animations run simultaneously in Unity?
I believe you should be able to get the desired effect using animation layers. Set the rotate and open door animations to be on different layers. That way, when you `Play()` one animation, the other will not be stopped, and the result will be a blend of the two playing animations.