Hi,
I’d like to loop on a sound. As you can see below, I call a custom event with an argument that is used as an index of a list of clips, so I can choose which clip to play.
It works but does not loop (one shot) even if the option “Loop” is selected in the inspector.
I tried the unit Play, but it does not take the clip as an argument
I tried the unit PlayClipAtPoint which does take the clip as an argument but does not loop.
I cannot find a unit that works for me.
What I am trying to achieve is when the player enters a trigger, the custom event is called with a specific argument, so the corresponding sound is played and keeps playing until the player exits the trigger, so the sound needs to loop.
Could someone help please?
Thanks!
