I want to play a sound with a loop but I don’t want that when the sound reaches the end it starts to the beginning. Is it possible to create a loop from the middle of the sound instead of from the start?

Maybe the answer is using SetScheduledStartTime() and PlayScheduled(), but I don’t understand how.

Please help!!!

Nevermind, I found a solution on my own. If you are interested this is the method:

IEnumerator PlayCustomLoop (AudioSource sound, float endIntro)
	{
		sound.loop = false;
		float l = sound.clip.length;
		int t = 0;
		sound.Play ();
		yield return new WaitForSeconds (endIntro);
		t = sound.timeSamples;
		yield return new WaitForSeconds (l - endIntro);
		LOOP:
		sound.timeSamples = t;
		sound.Play ();
		yield return new WaitForSeconds (l - endIntro);
		goto LOOP;
	}

Unfortunately you have to know first the value endIntro, namely the time in which the sound has to start the loop.
I hope this can help you.